Research Catalog

Game zone : playgrounds between virtual scenarios and reality

Title
  1. Game zone : playgrounds between virtual scenarios and reality / Alberto Iacovoni.
Published by
  1. Basel : Birkhäuser ; Berlin : Springer, 2004.
Author
  1. Iacovoni, Alberto.

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FormatTextAccessUse in libraryCall numberNA2728 .I23 2004Item locationOff-site

Details

Description
  1. 93 pages : illustrations (some color); 19 cm.
Summary
  1. The architectural awareness and experience of space, and the creative use can profit greatly from certain aspects of "games" and the related technology. Here the author investigates a fascinating contribution of avant-garde art to the construction of space in the field of electronic games and arcades, beginning with New Babylon, moving through the radical suggestions of the 1960s and 1970s to the commercial and experimental examples of contemporary amusement arcades. Also considered are the virtual worlds of video games which are growing increasingly complex. The book reveals in a critical yet impressive way how important the element of "play" has become in today's digital architectonic designs. The Italian architect Alberto Iacovoni is one of the founding members of the Studio maO which specializes on architecture and media. He is also a member of the office for urban planning, Stalker
Series statement
  1. The IT revolution in architecture
Uniform title
  1. IT revolution in architecture.
Subject
  1. Virtual reality in architecture
  2. Architecture > Data processing
  3. Architecture and technology
  4. Video games
  5. Architecture and technology
  6. Architecture > Data processing
  7. Electronic games
  8. Virtual reality in architecture
  9. Bouwkunst
  10. Spel
  11. Computerspelen
  12. Ruimtegebruik
  13. Cyberspace
  14. Electronic games
  15. Architecture
  16. Conception assistée par ordinateur
  17. Jeu vidéo
  18. Réalité virtuelle
  19. Architektur > Videospiel > Cyberspace
  20. Videospiel > Cyberspace > Architektur
  21. Cyberspace > Videospiel > Architektur
Genre/Form
  1. Electronic games.
Contents
  1. 00: Intro -- 01: Play -- What shall we play -- Let's pretend -- Is it a children's game -- What part do we play? -- And the rules? -- And the playground? -- 02: Playgrounds -- The game of points of view -- The game of the body in space -- The game invades the city -- The play city -- The game of instant architecture -- Invaders of space -- 03: Playscape -- 04: Playlist.
Owning institution
  1. Princeton University Library
Note
  1. Translated from the Italian.
Bibliography (note)
  1. Includes bibliographical references (p. [89]-93).