Bitmapped graphics programming in C++
- Title
- Bitmapped graphics programming in C++ / Marv Luse.
- Published by
- Reading, Mass. : Addison-Wesley Pub. Co., ©1993.
- Author
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Displaying 1 item
Status | Format | Access | Call number | Item location |
---|---|---|---|---|
Status | FormatText | AccessUse in library | Call numberT385 .L87 1993 | Item locationOff-site |
Details
- Description
- xi, 705 pages; 24 cm +
- Alternative title
- Bitmapped graphics programming in C plus plus
- Subject
- Contents
- pt. 1. Concepts and Techniques. Ch. 1. Color. Ch. 2. Dithering. Ch. 3. Compression Techniques. Ch. 4. Memory Management. Ch. 5. Video Display Hardware. Ch. 6. Hardcopy Devices. Ch. 7. Image Display and Printing -- pt. 2. Simple Bitmapped Formats. Ch. 8. The Windows BMP Format. Ch. 9. The Paintbrush PCX Format. Ch. 10. The Microsoft MSP Format. Ch. 11. The GEM IMG Format. Ch. 12. The MacPaint PNTG Format. Ch. 13. The Sun Raster File Format. Ch. 14. The X Window Bitmap Format -- pt. 3. Complex Bitmapped Formats. Ch. 15. The CompuServe GIF Format. Ch. 16. The Aldus TIFF Format. Ch. 17. The WordPerfect WPG Format. Ch. 18. The Encapsulated PostScript Format. Ch. 19. The Targa TGA Format -- Appendix A CCITT Group 3 Compression Codes -- Appendix B TIFF Tag Identifiers -- Appendix C Source Code Listing Index.
- Owning institution
- Princeton University Library
- Note
- System requirements for computer disk: IBM-compatible PC; DOS 3.0 or higher; 1.2MB floppy disk drive.
- Includes index.
- Bibliography (note)
- Includes bibliographical references and index.
- System details (note)
- System requirements for computer disk: IBM-compatible PC; DOS 3.0 or higher; 1.2MB floppy disk drive.