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The game design reader : a Rules of play anthology / [edited by] Katie Salen and Eric Zimmerman.

Text

Cambridge, Mass. : MIT Press, ©2006.

2006

1 item

FormatCall numberItem location
FormatTextCall numberJSE 06-322Item locationOffsite
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Half-real : video games between real rules and fictional worlds / Jesper Juul.

Text

Cambridge, Mass. : MIT Press, [2005], ©2005.

2005-2005

1 item

FormatCall numberItem location
FormatTextCall numberGV1469.3 .J88 2005Item locationOff-site

Videogames : elogio del tempo sprecato / Ciro Ascione ; introduzione di Alberto Abruzzese.

Text

Roma : Minimum fax, 1999.

1999

1 item

FormatCall numberItem location
FormatTextCall numberGV1469.34.S52 A83 1999Item locationOff-site

Videogames and art / edited by Andy Clarke and Grethe Mitchell.

Text

Bristol, UK ; Chicago : Intellect, 2007.

2007

1 item

FormatCall numberItem location
FormatTextCall numberN7433.8 .V53 2007Item locationOff-site

The playful world : how technology is transforming our imagination / Mark Pesce.

Text

New York : Ballantine Books, 2000.

2000

1 item

FormatCall numberItem location
FormatTextCall numberT14.5 .P472 2000Item locationOff-site

Game zone : playgrounds between virtual scenarios and reality / Alberto Iacovoni.

Text

Basel : Birkhäuser ; Berlin : Springer, 2004.

2004

1 item

FormatCall numberItem location
FormatTextCall numberNA2728 .I23 2004Item locationOff-site

Videogames and art / edited by Andy Clarke and Grethe Mitchell.

Text

Bristol, UK ; Chicago : Intellect, [2007]

2007

1 item

FormatCall numberItem location
FormatTextCall numberN7433.8 .V53 2007Item locationOff-site

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